Thread of Truth

Follow the evidence. Commit to a theory.

A single-player detective game where your ending reflects how much of the truth you actually established.

The investigation

Read carefully. Connect what matters. Stand by your answer.

Every case is a closed room of evidence. You decide what to examine, who to question, and which threads belong on the board — then you submit a structured theory and live with the ending it earns.

  1. Discover Take actions to uncover clues written for careful readers — not hidden in pictures.
  2. Connect Pin evidence to your board and notice which stories hold together when the facts disagree.
  3. Conclude Name who, how, and why. Partial truth, false accusation, and the full picture each lead somewhere different.

Three cases

From a quiet theft to a vanishing on the last train.

Start with a tutorial mystery, then take on harder rooms where motive is not proof and every answer has weight.

An empty velvet mount glowing inside a glass display cabinet in a drawing room.

Case I · About 25 minutes

The Missing Heirloom

A locked case, an empty cushion, and four people who slept under the same roof. Establish who took the Ashford Sapphire — and whether it can still be recovered.

A glass foundation tower at dusk with a single lit office window.

Case II · About 45 minutes

The Ledger at Meridian House

The money was approved, paid, and never arrived. Follow a false vendor trail through a heritage foundation before the theatre — and the truth — collapses.

An empty wet railway platform at night with a folded coat on a bench.

Case III · About 70 minutes

The Last Train from Bellweather

His ticket was scanned. His coat was found. The train arrived without him. Find what happened to a witness who never reached court.

The truth is in the thread.

Fair play is the rule: if the evidence is there, a careful reader can get there first. Hints are available when you need them — counted, not rationed away.