The Missing Heirloom
A locked case, an empty cushion, and four people who slept under the same roof. Establish who took the Ashford Sapphire — and whether it can still be recovered.
Thread of Truth
A single-player detective game where your ending reflects how much of the truth you actually established.
The investigation
Every case is a closed room of evidence. You decide what to examine, who to question, and which threads belong on the board — then you submit a structured theory and live with the ending it earns.
Three cases
Start with a tutorial mystery, then take on harder rooms where motive is not proof and every answer has weight.
A locked case, an empty cushion, and four people who slept under the same roof. Establish who took the Ashford Sapphire — and whether it can still be recovered.
The money was approved, paid, and never arrived. Follow a false vendor trail through a heritage foundation before the theatre — and the truth — collapses.
His ticket was scanned. His coat was found. The train arrived without him. Find what happened to a witness who never reached court.
Fair play is the rule: if the evidence is there, a careful reader can get there first. Hints are available when you need them — counted, not rationed away.